Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddChunkOverride
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddChunkOverride.h |
| Include | #include "GameFeatureAction_AddChunkOverride.h" |
Syntax
UCLASS&40;MinimalAPI, Meta&61;&40;DisplayName&61;"Add Chunk Override"&41;, Config&61;Engine&41;
class UGameFeatureAction_AddChunkOverride : public UGameFeatureAction
Remarks
Used to cook assets from a GFP into a specified chunkId. This can be useful when individually cooking GFPs for iteration or splitting up a packaged game into smaller downloadable chunks.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetChunkForPackage
(
const FString& PackageName, |
Given the package name will check if this is a package from a GFP that we want to assign a specific chunk to. | |
| int32 | GetChunkID () |
~UObject overrides |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | ||
| void | Called to unregister an action, it will not be activated again without being registered again |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostRename
(
UObject* OldOuter, |
UObject overrides |