Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddAttributeDefaults
- UGameFeatureAction_AddCheats
- UGameFeatureAction_AddChunkOverride
- UGameFeatureAction_AddComponents
- UGameFeatureAction_AddWPContent
- UGameFeatureAction_DataRegistry
- UGameFeatureAction_DataRegistrySource
References
Module | GameFeatures |
Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction.h |
Include | #include "GameFeatureAction.h" |
Syntax
UCLASS&40;DefaultToInstanced, EditInlineNew, Abstract&41;
class UGameFeatureAction : public UObject
Remarks
Represents an action to be taken when a game feature is activated
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddAdditionalAssetBundleData
(
FAssetBundleData& AssetBundleData |
|
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void | Older-style activation function with no context, called by base class if context version is not overridden | |
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void | OnGameFeatureActivating
(
FGameFeatureActivatingContext& Context |
Called when the feature is actually applied |
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void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future |
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void | Called to indicate that a feature is being loaded for activation in the near future | |
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void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | |
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void | Called to unregister an action, it will not be activated again without being registered again |