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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UDefaultGameFeaturesProjectPolic-
- UGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()
- UDefaultGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
| Include | #include "GameFeaturesProjectPolicies.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesProjectPolicies.cpp |
virtual void GetGameFeatureLoadingMode
(
bool & bLoadClientData,
bool & bLoadServerData
) const
Remarks
Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime