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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/IGameFeatureStateChangeObserver
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureStateChangeObserver.h |
| Include | #include "GameFeatureStateChangeObserver.h" |
virtual void OnGameFeaturePauseChange
&40;
const FString & PluginURL,
const FString & PluginName,
FGameFeaturePauseStateChangeContext & Context
&41;
Remarks
Called whenever a GameFeature State either pauses or resumes work without transitioning out of that state. EX: Downloading paused due to a users cellular data settings or the user taking a pause action. We may not yet transition to a download error, but want a way to observe this behavior.