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API > API/Plugins > API/Plugins/GameFeatures
| Name | FGameFeatureProtocolOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
Syntax
struct FGameFeatureProtocolOptions : public TUnion< FInstallBundlePluginProtocolOptions, FNull >
Inheritance Hierarchy
- TUnion → FGameFeatureProtocolOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFeaturesSubsystem.h | |||
FGameFeatureProtocolOptions
(
const FInstallBundlePluginProtocolOptions& InOptions |
GameFeaturesSubsystem.h | ||
FGameFeatureProtocolOptions
(
FNull InOptions |
GameFeaturesSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBatchProcess | bool | Batch process GFPs if/when possible (could be used when processing multiple plugins) | GameFeaturesSubsystem.h | |
| bForceSyncLoading | bool | Force this GFP to load synchronously even if async loading is allowed | GameFeaturesSubsystem.h | |
| bLogErrorOnForcedDependencyCreation | bool | Log Error if loading this GFP forces dependencies to be created, useful for catching GFP load filtering bugs | GameFeaturesSubsystem.h | |
| bLogWarningOnForcedDependencyCreation | bool | Log Warning if loading this GFP forces dependencies to be created, useful for catching GFP load filtering bugs | GameFeaturesSubsystem.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGameFeatureProtocolOptions& Other |
GameFeaturesSubsystem.h |