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API > API/Plugins > API/Plugins/GameFeatures
| Name | FGameFeaturePluginAsyncHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
Syntax
struct FGameFeaturePluginAsyncHandle : public TSharedFromThis< FGameFeaturePluginAsyncHandle >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FGameFeaturePluginAsyncHandle
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FGameFeaturePluginAsyncHandle() |
GameFeaturesSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cancel() |
GameFeaturesSubsystem.h | ||
float GetProgress() |
GameFeaturesSubsystem.h | ||
const UE::GameFeatures::FResult & GetResult() |
GameFeaturesSubsystem.h | ||
bool IsComplete() |
GameFeaturesSubsystem.h |