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Context that provides extra information for a game feature changing its pause state
| Name | FGameFeaturePauseStateChangeContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
Syntax
struct FGameFeaturePauseStateChangeContext : public FGameFeatureStateChangeContext
Inheritance Hierarchy
- FGameFeatureStateChangeContext → FGameFeaturePauseStateChangeContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFeaturesSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPaused | bool | GameFeaturesSubsystem.h | ||
| PauseReason | FString | GameFeaturesSubsystem.h | ||
| PauseStateName | FString | GameFeaturesSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetPauseReason() |
Returns an FString description of why the state has paused work. | GameFeaturesSubsystem.h | |
const FString & GetPausingStateName() |
Returns an FString description of what state has issued the pause change | GameFeaturesSubsystem.h | |
bool IsPaused() |
Returns true if the State has paused or false if it is resuming | GameFeaturesSubsystem.h |