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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/FGameFeatureDeactivatingContext > API/Plugins/GameFeatures/FGameFeatureDeactivatingContext/PauseDeactivatio-
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
FSimpleDelegate PauseDeactivationUntilComplete
&40;
FString InPauserTag
&41;
Remarks
Call this if your observer has an asynchronous action to complete as part of shutdown, and invoke the returned delegate when you are done (on the game thread!)