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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/FGameFeatureDeactivatingContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleDelegate PauseDeactivationUntilComplete () |
GameFeaturesSubsystem.h | ||
FSimpleDelegate PauseDeactivationUntilComplete
(
FString InPauserTag |
Call this if your observer has an asynchronous action to complete as part of shutdown, and invoke the returned delegate when you are done (on the game thread!) | GameFeaturesSubsystem.h |
PauseDeactivationUntilComplete()
| Name | PauseDeactivationUntilComplete |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
FSimpleDelegate PauseDeactivationUntilComplete()
PauseDeactivationUntilComplete(FString)
Description
Call this if your observer has an asynchronous action to complete as part of shutdown, and invoke the returned delegate when you are done (on the game thread!)
| Name | PauseDeactivationUntilComplete |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
FSimpleDelegate PauseDeactivationUntilComplete
(
FString InPauserTag
)