Navigation
API > API/Plugins > API/Plugins/GameFeatures
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h |
| Include | #include "GameFeatureAction_AddComponents.h" |
Syntax
USTRUCT&40;&41;
struct FGameFeatureComponentEntry
Remarks
Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically)
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSoftClassPtr< AActor > | ActorClass | The base actor class to add a component to. | |
| uint8: 1 | bClientComponent | Should this component be added for clients. | |
| uint8: 1 | bServerComponent | Should this component be added on servers. | |
| TSoftClassPtr< UActorComponent > | ComponentClass | The component class to add to the specified type of actor. |
Constructors
| Type | Name | Description | |
|---|---|---|---|