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API > API/Plugins > API/Plugins/GameFeatures
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h |
| Include | #include "GameFeatureAction_DataRegistrySource.h" |
Syntax
USTRUCT&40;&41;
struct FDataRegistrySourceToAdd
Remarks
Defines which source assets to add and conditions for adding
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | AssetPriority | Priority to use when adding to the registry. Higher priorities are searched first | |
| uint8: 1 | bClientSource | Should this component be added for clients | |
| uint8: 1 | bServerSource | Should this component be added on servers | |
| TSoftObjectPtr< UCurveTable > | CurveTableToAdd | Link to the curve table to add to the registry | |
| TSoftObjectPtr< UDataTable > | DataTableToAdd | Link to the data table to add to the registry | |
| FName | RegistryToAddTo | Name of the registry to add to |
Constructors
| Type | Name | Description | |
|---|---|---|---|