Navigation
API > API/Plugins > API/Plugins/GPULightmass > API/Plugins/GPULightmass/UGPULightmassSettings
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;System,
DisplayName&61;"Realtime Workload Factor", Meta&61;&40;ClampMin&61;"1", ClampMax&61;"1024"&41;&41;
int32 TilePassesInSlowMode
Remarks
Baking speed multiplier when Realtime is enabled in the viewer. Setting this too high can cause the editor to become unresponsive with heavy scenes.