Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Utilities
References
| Module | GLTFExporter |
| Header | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Utilities/GLTFCoreUtilities.h |
| Include | #include "Utilities/GLTFCoreUtilities.h" |
Syntax
struct FGLTFCoreUtilities
Functions
| Type | Name | Description | |
|---|---|---|---|
| EGLTFJsonAlphaMode | ConvertAlphaMode
(
EBlendMode Mode |
||
| EGLTFJsonCameraType | ConvertCameraType
(
ECameraProjectionMode::Type ProjectionMode |
||
| FGLTFUInt8Color4 | ConvertColor
(
const FColor& Color |
||
| FGLTFColor4 | ConvertColor
(
const FLinearColor& Color |
||
| FGLTFColor3 | ConvertColor3
(
const FLinearColor& Color |
||
| float | ConvertFieldOfView
(
float FOVInDegrees, |
||
| EGLTFJsonInterpolation | ConvertInterpolation
(
const EAnimInterpolationType Type |
||
| float | ConvertLength
(
const float Length, |
||
| float | ConvertLightAngle
(
const float Angle |
||
| EGLTFJsonLightType | ConvertLightType
(
ELightComponentType ComponentType |
||
| EGLTFJsonTextureFilter | ConvertMagFilter
(
TextureFilter Filter |
||
| FGLTFMatrix4 | ConvertMatrix
(
const FMatrix44f& Matrix |
||
| EGLTFJsonTextureFilter | ConvertMinFilter
(
TextureFilter Filter |
||
| FGLTFVector3 | ConvertNormal
(
const FVector3f& Normal |
||
| FGLTFInt16Vector4 | ConvertNormal
(
const FPackedRGBA16N& Normal |
||
| FGLTFInt8Vector4 | ConvertNormal
(
const FPackedNormal& Normal |
||
| FGLTFVector3 | ConvertPosition
(
const FVector3f& Position, |
||
| FGLTFQuaternion | ConvertRotation
(
const FQuat4f& Rotation |
||
| FGLTFQuaternion | ConvertRotation
(
const FRotator3f& Rotation |
||
| FGLTFVector3 | ConvertScale
(
const FVector3f& Scale |
||
| EGLTFJsonShadingModel | ConvertShadingModel
(
EMaterialShadingModel ShadingModel |
||
| FGLTFInt16Vector4 | ConvertTangent
(
const FPackedRGBA16N& Tangent, |
||
| FGLTFInt8Vector4 | ConvertTangent
(
const FPackedNormal& Tangent, |
||
| FGLTFVector4 | ConvertTangent
(
const FVector3f& Tangent, |
||
| FGLTFVector4 | ConvertTangent
(
const FVector4f& Tangent |
||
| FGLTFMatrix4 | ConvertTransform
(
const FTransform3f& Transform, |
||
| FGLTFVector2 | ConvertUV
(
const FVector2DHalf& UV |
||
| FGLTFVector2 | ConvertUV
(
const FVector2f& UV |
||
| FGLTFVector3 | ConvertVector
(
const FVector3f& Vector |
||
| EGLTFJsonTextureWrap | ConvertWrap
(
TextureAddress Address |
||
| EGLTFJsonComponentType | |||
| FGLTFQuaternion | |||
| FGLTFQuaternion | |||
| FString | GetShadingModelString
(
EGLTFJsonShadingModel ShadingModel |