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API > API/Plugins > API/Plugins/GLTFExporter
| Name | TGLTFMeshDataConverter |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMeshDataConverters.h |
| Include Path | #include "Converters/GLTFMeshDataConverters.h" |
Syntax
template<typename MeshType, typename MeshComponentType>
class TGLTFMeshDataConverter :
public FGLTFBuilderContext ,
public TGLTFConverter< const FGLTFMeshData *, const MeshType *, const MeshComponentType *, int32 >
Inheritance Hierarchy
- FGLTFBuilderContext → TGLTFMeshDataConverter
- TGLTFConverter → TGLTFMeshDataConverter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converters/GLTFMeshDataConverters.h | |||
TGLTFMeshDataConverter
(
const TGLTFMeshDataConverter& |
Converters/GLTFMeshDataConverters.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Outputs | TArray< TUniquePtr< FGLTFMeshData > > | TODO: standardize converters that are responsible for deleting their output. | Converters/GLTFMeshDataConverters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFBuilderContext
(
FGLTFConvertBuilder& Builder |
Converters/GLTFMeshDataConverters.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FGLTFMeshData * Convert
(
const MeshType* Mesh, |
Converters/GLTFMeshDataConverters.h | ||
virtual void Sanitize
(
const MeshType*& Mesh, |
Converters/GLTFMeshDataConverters.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converters/GLTFMeshDataConverters.h | |||
TGLTFMeshDataConverter & operator=
(
const TGLTFMeshDataConverter& |
Converters/GLTFMeshDataConverters.h |