Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Config, Category&61;Mesh&41;
bool bUseMeshQuantization
Remarks
If enabled, use quantization for vertex tangents and normals, reducing size. Requires extension KHR_mesh_quantization, which may result in the mesh not loading in some glTF viewers.