Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Mesh)
bool bMakeSkinnedMeshesRoot
Remarks
If enabled, make skeletal meshes into root nodes to strictly comply with the glTF specification. Final bone transforms remain the same and visual results are unaffected.