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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Config, Category&61;Mesh&41;
bool bExportVertexSkinWeights
Remarks
If enabled, export vertex bone weights and indices in skeletal meshes. Necessary for animation sequences.