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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Config, Category&61;Material&41;
bool bExportUnlitMaterials
Remarks
If enabled, materials with shading model unlit will be properly exported. Uses extension KHR_materials_unlit.