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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Config, Category&61;Material&41;
bool bExportProxyMaterials
Remarks
If enabled, materials that have a proxy defined in their user data, will be exported using that proxy instead. This setting won't affect proxy materials exported or referenced directly.