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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFExportOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Animation,
Meta=(EditCondition="bExportVertexSkinWeights"))
bool bExportAnimationSequences
Remarks
If enabled, export single animation asset used by a skeletal mesh component. Export of vertex skin weights must be enabled.