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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFContainerBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WriteAllFiles
(
const FString& DirPath, |
Builders/GLTFContainerBuilder.h | ||
bool WriteAllFiles
(
const FString& DirPath, |
Builders/GLTFContainerBuilder.h |
WriteAllFiles(const FString &, uint32)
| Name | WriteAllFiles |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFContainerBuilder.h |
| Include Path | #include "Builders/GLTFContainerBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFContainerBuilder.cpp |
bool WriteAllFiles
(
const FString & DirPath,
uint32 WriteFlags
)
WriteAllFiles(const FString &, TArray< FString > &, uint32)
| Name | WriteAllFiles |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFContainerBuilder.h |
| Include Path | #include "Builders/GLTFContainerBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFContainerBuilder.cpp |
bool WriteAllFiles
(
const FString & DirPath,
TArray < FString > & OutFilePaths,
uint32 WriteFlags
)