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API > API/Plugins > API/Plugins/GLTFExporter
| Name | EGLTFTextureImageFormat |
| Type | enum |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Options/GLTFExportOptions.h |
| Include Path | #include "Options/GLTFExportOptions.h" |
Syntax
enum EGLTFTextureImageFormat
{
None,
PNG,
UMETA =(DisplayName = "JPEG (if no alpha)"),
}
Values
| Name | Remarks |
|---|---|
| None | Don't export any textures. |
| PNG | Always use PNG (lossless compression). |
| UMETA | If texture does not have an alpha channel, use JPEG (lossy compression); otherwise fallback to PNG. |