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Unreal Engine C++ API Reference > Plugins > GLTFExporter > Converters
Inheritance Hierarchy
- std::vector< T >
- TArray
- FGLTFUVArray
References
Module | GLTFExporter |
Header | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFUVArray.h |
Include | #include "Converters/GLTFUVArray.h" |
Syntax
class FGLTFUVArray : public TArray< FVector2f >
Remarks
TODO: should we add ?