Navigation
Unreal Engine C++ API Reference > Plugins > GLTFExporter > Converters
Inheritance Hierarchy
- std::vector< T >
- TArray
- FGLTFIndexArray
References
Module | GLTFExporter |
Header | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFIndexArray.h |
Include | #include "Converters/GLTFIndexArray.h" |
Syntax
class FGLTFIndexArray : public TArray< int32 >
Remarks
TODO: should we add ?