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API > API/Plugins > API/Plugins/GLTFCore > API/Plugins/GLTFCore/FMaterial
"pbrSpecularGlossiness" extension Implements a specular glossiness shading model and is mutually exclusive with "specular" extension, which uses metallic roughness model
| Name | FSpecularGlossiness |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFMaterial.h |
| Include Path | #include "GLTFMaterial.h" |
Syntax
struct FSpecularGlossiness
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GlossinessFactor | float | GLTFMaterial.h | ||
| Map | FTextureMap | GLTFMaterial.h | ||
| SpecularFactor | FVector | GLTFMaterial.h |