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API > API/Plugins > API/Plugins/GLTFCore > API/Plugins/GLTFCore/FAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetUnsignedIntArray
(
TArray< uint32 >& Buffer |
GLTFAccessor.h | ||
void GetUnsignedIntArray
(
uint32* Buffer |
GLTFAccessor.h |
GetUnsignedIntArray(TArray< uint32 > &)
| Name | GetUnsignedIntArray |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor.h |
| Include Path | #include "GLTFAccessor.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Private/GLTF/GLTFAccessor.cpp |
void GetUnsignedIntArray
(
TArray < uint32 > & Buffer
) const
GetUnsignedIntArray(uint32 *)
| Name | GetUnsignedIntArray |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor.h |
| Include Path | #include "GLTFAccessor.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Private/GLTF/GLTFAccessor.cpp |
void GetUnsignedIntArray
(
uint32 * Buffer
) const