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API > API/Plugins > API/Plugins/GLTFCore > API/Plugins/GLTFCore/FAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCoordArray
(
TArray< FVector3f >& Buffer |
Performs axis conversion for vec3s(i.e. from glTF right-handed and Y-up to left-handed and Z-up). | GLTFAccessor.h | |
void GetCoordArray
(
FVector3f* Buffer |
GLTFAccessor.h |
GetCoordArray(TArray< FVector3f > &)
Description
Performs axis conversion for vec3s(i.e. from glTF right-handed and Y-up to left-handed and Z-up).
| Name | GetCoordArray |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor.h |
| Include Path | #include "GLTFAccessor.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Private/GLTF/GLTFAccessor.cpp |
void GetCoordArray
(
TArray < FVector3f > & Buffer
) const
GetCoordArray(FVector3f *)
| Name | GetCoordArray |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor.h |
| Include Path | #include "GLTFAccessor.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Private/GLTF/GLTFAccessor.cpp |
void GetCoordArray
(
FVector3f * Buffer
) const