| AngularMotionStrength |
float |
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| bUseJacobianTranspose |
bool |
Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| Damping |
float |
The precision to use for the fabrik solver |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| DefaultTargetClamp |
float |
This is a scale value (range from 0-0.7) that is used to stablize the target vector. |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| LinearMotionStrength |
float |
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| MaxIterations |
int32 |
The maximum number of iterations. Values between 4 and 16 are common. |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| MinAngularMotionStrength |
float |
|
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| MinLinearMotionStrength |
float |
|
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|
| Precision |
float |
The precision to use for the solver |
FBIKShared.h |
- EditAnywhere
- Category=FSolverInput
|