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This support rotation target using quaternion instead of 3 world axis This creates rotation axis using effector target of known (https://cseweb.ucsd.edu/classes/sp16/cse169-a/slides/CSE169_09.pdf)
| Name | FJacobianSolver_RotationTarget_Quat |
| Type | class |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h |
| Include Path | #include "JacobianSolver.h" |
Syntax
class FJacobianSolver_RotationTarget_Quat : public FJacobianSolverBase
Inheritance Hierarchy
- FJacobianSolverBase → FJacobianSolver_RotationTarget_Quat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJacobianSolver_RotationTarget_Quat() |
JacobianSolver.h |