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API > API/Plugins > API/Plugins/FullBodyIK
| Name | FFBIKConstraintOption |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h |
| Include Path | #include "FBIKConstraintOption.h" |
Syntax
USTRUCT ()
struct FFBIKConstraintOption
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFBIKConstraintOption() |
FBIKConstraintOption.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularLimit | FFBIKBoneLimit | Angular delta limit of this joints local transform. [-Limit, Limit] | FBIKConstraintOption.h |
|
| AngularStiffness | FVector | Scale of [0, 1] and applied to angular motion strength, xyz is applied to twist, swing1, swing2 | FBIKConstraintOption.h |
|
| bEnabled | bool | FBIKConstraintOption.h |
|
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| bUseAngularLimit | bool | FBIKConstraintOption.h |
|
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| bUsePoleVector | bool | FBIKConstraintOption.h |
|
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| bUseStiffness | bool | FBIKConstraintOption.h |
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|
| Item | FRigElementKey | Bone Name | FBIKConstraintOption.h |
|
| LinearStiffness | FVector | Scale of [0, 1] and applied to linear motion strength - linear stiffness works on their local frame | FBIKConstraintOption.h |
|
| OffsetRotation | FRotator | This is offset rotation applied when constructing the local frame | FBIKConstraintOption.h |
|
| PoleVector | FVector | Pole Vector in their local space | FBIKConstraintOption.h |
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| PoleVectorOption | EPoleVectorOption | FBIKConstraintOption.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAngularlyLimited() |
FBIKConstraintOption.h | ||
bool IsLinearlyLimited() |
FBIKConstraintOption.h |