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API > API/Plugins > API/Plugins/FractureEngine
| Name | FUniformFractureProcSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include Path | #include "FractureEngineFracturing.h" |
Syntax
struct FUniformFractureProcSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddSamplesForCollision | bool | FractureEngineFracturing.h | ||
| BBox | FBox | FractureEngineFracturing.h | ||
| CollisionSampleSpacing | float | FractureEngineFracturing.h | ||
| Grout | float | FractureEngineFracturing.h | ||
| InternalMaterialID | int32 | FractureEngineFracturing.h | ||
| MaxVoronoiSites | int32 | FractureEngineFracturing.h | ||
| MinVoronoiSites | int32 | FractureEngineFracturing.h | ||
| NoiseSettings | FNoiseSettings | FractureEngineFracturing.h | ||
| RandomSeed | int32 | FractureEngineFracturing.h | ||
| SplitIslands | bool | FractureEngineFracturing.h | ||
| Transform | FTransform | FractureEngineFracturing.h |