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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineUtility
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineUtility.h |
| Include | #include "FractureEngineUtility.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineUtility.cpp |
static void ConstructMesh
&40;
UE::Geometry::FDynamicMesh3 & OutMesh,
const TArray< FVector3f > & InVertices,
const TArray< FIntVector > & InTriangles
&41;
Remarks
Creates a mesh from vertex and triangle data