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API > API/Plugins > API/Plugins/FractureEngine
| Name | FFractureEngineUtility |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineUtility.h |
| Include Path | #include "FractureEngineUtility.h" |
Syntax
class FFractureEngineUtility
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConstructMesh
(
UE::Geometry::FDynamicMesh3& OutMesh, |
Creates a mesh from vertex and triangle data | FractureEngineUtility.h | |
| Outputs the vertex and triangle data of a FBox into OutVertices and OutTriangles | FractureEngineUtility.h | ||
static void DeconstructMesh
(
const UE::Geometry::FDynamicMesh3& InMesh, |
Outputs the vertex and triangle data of a mesh into OutVertices and OutTriangles | FractureEngineUtility.h | |
static void FixTinyGeo
(
FManagedArrayCollection& InOutCollection, |
FractureEngineUtility.h | ||
static void RecomputeNormalsInGeometryCollection
(
FManagedArrayCollection& InOutCollection, |
FractureEngineUtility.h | ||
static int32 ResampleGeometryCollection
(
FManagedArrayCollection& InOutCollection, |
FractureEngineUtility.h | ||
static void ValidateGeometryCollection
(
FManagedArrayCollection& InOutCollection, |
FractureEngineUtility.h |