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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineMaterials
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineMaterials.h |
| Include | #include "FractureEngineMaterials.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineMaterials.cpp |
static void SetMaterial
(
FManagedArrayCollection & InCollection,
const TArray < int32 > & InBoneSelection,
ETargetFaces TargetFaces,
int32 MaterialID
)