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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineFracturing
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static int32 SliceCutter
(
FManagedArrayCollection & InOutCollection,
FDataflowTransformSelection InTransformSelection,
const FBox & InBoundingBox,
int32 InSlicesX,
int32 InSlicesY,
int32 InSlicesZ,
float InSliceAngleVariation,
float InSliceOffsetVariation,
int32 InRandomSeed,
float InChanceToFracture,
bool InSplitIslands,
float InGrout,
float InAmplitude,
float InFrequency,
float InPersistence,
float InLacunarity,
int32 InOctaveNumber,
float InPointSpacing,
bool InAddSamplesForCollision,
float InCollisionSampleSpacing
)