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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineFracturing
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static int32 MeshCutter
(
TArray < FTransform > & MeshTransforms,
FManagedArrayCollection & InOutCollection,
FDataflowTransformSelection InTransformSelection,
const UE::Geometry::FDynamicMesh3 & InDynCuttingMesh,
const FTransform & InTransform,
const int32 InRandomSeed,
const float InChanceToFracture,
const bool InSplitIslands,
const float InCollisionSampleSpacing
)