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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineFracturing
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static void GenerateMeshTransforms
(
TArray < FTransform > & MeshTransforms,
const FBox & InBoundingBox,
const int32 InRandomSeed,
const EMeshCutterCutDistribution InCutDistribution,
const int32 InNumberToScatter,
const int32 InGridX,
const int32 InGridY,
const int32 InGridZ,
const float InVariability,
const float InMinScaleFactor,
const float InMaxScaleFactor,
const bool InRandomOrientation,
const float InRollRange,
const float InPitchRange,
const float InYawRange
)