Navigation
API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineFracturing
References
| Module | FractureEngine |
| Header | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static int32 BrickCutter
(
FManagedArrayCollection & InOutCollection,
FDataflowTransformSelection InTransformSelection,
const FBox & InBoundingBox,
const FTransform & InTransform,
EFractureBrickBondEnum InBond,
float InBrickLength,
float InBrickHeight,
float InBrickDepth,
int32 InRandomSeed,
float InChanceToFracture,
bool InSplitIslands,
float InGrout,
float InAmplitude,
float InFrequency,
float InPersistence,
float InLacunarity,
int32 InOctaveNumber,
float InPointSpacing,
bool InAddSamplesForCollision,
float InCollisionSampleSpacing
)