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API > API/Plugins > API/Plugins/FractureEngine
| Name | FFractureEngineEdit |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineEdit.h |
| Include Path | #include "FractureEngineEdit.h" |
Syntax
class FFractureEngineEdit
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DeleteBranch
(
FGeometryCollection& GeometryCollection, |
FractureEngineEdit.h | ||
static void Merge
(
FGeometryCollection& GeometryCollection, |
FractureEngineEdit.h | ||
static void SetVisibilityInCollectionFromFaceSelection
(
FManagedArrayCollection& InCollection, |
FractureEngineEdit.h | ||
static void SetVisibilityInCollectionFromTransformSelection
(
FManagedArrayCollection& InCollection, |
FractureEngineEdit.h |