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API > API/Plugins > API/Plugins/FractureEngine
References
| |
|
| Module |
FractureEngine |
| Header |
/Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include |
#include "FractureEngineFracturing.h" |
Syntax
enum EMeshCutterCutDistribution
{
UMETA =(DisplayName = "Single Cut"),
UMETA =(DisplayName = "Uniform Random"),
UMETA =(DisplayName = "Grid"),
}
Values
| Name |
Description |
| UMETA |
Cut only once, at the cutting mesh's current location in the level. |
| UMETA |
Scatter the cutting mesh in a uniform random distribution around the geometry bounding box. |
| UMETA |
Arrange the cutting mesh in a regular grid pattern. |