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API > API/Plugins > API/Plugins/FractureEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFractureSettings
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSettings.h |
| Include | #include "FractureSettings.h" |
Syntax
UCLASS ()
class UFractureSettings : public UObject
Remarks
Settings specifically related to viewing fractured meshes
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHideUnselected | When active, only show selected bones | |
| float | ExplodeAmount | Amount to expand the displayed Geometry Collection bones into an 'exploded view' | |
| int32 | FractureLevel | Current level of the Geometry Collection displayed | |
| TWeakObjectPtr< const UGeometryCollection > | RestCollection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFractureSettings
(
const FObjectInitializer& ObjInit |