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API > API/Plugins > API/Plugins/FractureEditor
Settings specifically related to viewing fractured meshes
| Name | UFractureSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSettings.h |
| Include Path | #include "FractureSettings.h" |
Syntax
UCLASS ()
class UFractureSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFractureSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFractureSettings
(
const FObjectInitializer& ObjInit |
FractureSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHideUnselected | bool | When active, only show selected bones | FractureSettings.h |
|
| ExplodeAmount | float | Amount to expand the displayed Geometry Collection bones into an 'exploded view' | FractureSettings.h |
|
| FractureLevel | int32 | Current level of the Geometry Collection displayed | FractureSettings.h |
|
| RestCollection | TWeakObjectPtr< const UGeometryCollection > | FractureSettings.h |
|
|
| SelectionDisplayMode | EFractureSelectionDisplayMode | How to display the selection in the viewport | FractureSettings.h |
|