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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureModeSettings
- UDeveloperSettings::GetCategoryName()
- UFractureModeSettings::GetCategoryName()
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureModeSettings.h |
| Include | #include "FractureModeSettings.h" |
virtual FName GetCategoryName() const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.