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API > API/Plugins > API/Plugins/FractureEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UFractureModeCustomizationSettings
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
| Include | #include "FractureEditorMode.h" |
Syntax
UCLASS&40;Config&61;Editor&41;
class UFractureModeCustomizationSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FFractureModeCustomSectionColor > | SectionColors | Custom Section Header Colors for listed Sections in the Fracture Mode Tool Palette | |
| TArray< FFractureModeCustomToolColor > | ToolColors | Custom Tool Colors for listed Tools in the Fracture Mode Tool Palette. | |
| TArray< FString > | ToolFavorites | Tool Names listed in the array below will appear in a Favorites section at the top of the Fracture Mode Tool Palette | |
| TArray< FString > | ToolSectionOrder | Add the names of Fracture Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | ||
| FName | Gets the settings container name for the settings, either Project or Editor | ||
| FText | Gets the description for the section, uses the classes ToolTip by default. | ||
| FName | The unique name for your section of settings, uses the class's FName. | ||
| FText | Gets the section text, uses the classes DisplayName by default. |