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API > API/Plugins > API/Plugins/FractureEditor
| Name | UFractureModeCustomizationSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
| Include Path | #include "FractureEditorMode.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UFractureModeCustomizationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UFractureModeCustomizationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SectionColors | TArray< FFractureModeCustomSectionColor > | Custom Section Header Colors for listed Sections in the Fracture Mode Tool Palette | FractureEditorMode.h |
|
| ToolColors | TArray< FFractureModeCustomToolColor > | Custom Tool Colors for listed Tools in the Fracture Mode Tool Palette. | FractureEditorMode.h |
|
| ToolFavorites | TArray< FString > | Tool Names listed in the array below will appear in a Favorites section at the top of the Fracture Mode Tool Palette | FractureEditorMode.h |
|
| ToolSectionOrder | TArray< FString > | Add the names of Fracture Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. | FractureEditorMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
FractureEditorMode.h | ||
virtual FName GetContainerName() |
FractureEditorMode.h | ||
virtual FText GetSectionDescription() |
FractureEditorMode.h | ||
virtual FName GetSectionName() |
FractureEditorMode.h | ||
virtual FText GetSectionText() |
FractureEditorMode.h |