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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureEditorMode
- ILegacyEdModeSelectInterface::BoxSelect()
- UFractureEditorMode::BoxSelect()
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
| Include | #include "FractureEditorMode.h" |
| Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureEditorMode.cpp |
virtual bool BoxSelect
&40;
FBox & InBox,
bool InSelect
&41;
Remarks
Lets each mode/tool handle box selection in its own way. true if something was selected/deselected, false otherwise.
Parameters
| Name | Description |
|---|---|
| InBox | The selection box to use, in worldspace coordinates. |