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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureActionTool > API/Plugins/FractureEditor/UFractureActionTool/Refresh
References
| Module | FractureEditor |
| Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
| Include | #include "FractureTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.cpp |
static void Refresh
(
UGeometryCollectionComponent * Component,
FFractureEditorModeToolkit * Toolkit,
const TArray < int32 > & SetSelection,
bool bClearSelection,
bool bMustUpdateBoneColors
)