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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureActionTool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Refresh
(
FFractureToolContext& Context, |
FractureTool.h | ||
static void Refresh
(
UGeometryCollectionComponent* Component, |
FractureTool.h |
Refresh(FFractureToolContext &, FFractureEditorModeToolkit *, bool)
| Name | Refresh |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
| Include Path | #include "FractureTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.cpp |
static void Refresh
(
FFractureToolContext & Context,
FFractureEditorModeToolkit * Toolkit,
bool bClearSelection
)
Refresh(UGeometryCollectionComponent , FFractureEditorModeToolkit , const TArray< int32 > &, bool, bool)
| Name | Refresh |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
| Include Path | #include "FractureTool.h" |
| Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.cpp |
static void Refresh
(
UGeometryCollectionComponent * Component,
FFractureEditorModeToolkit * Toolkit,
const TArray < int32 > & SetSelection,
bool bClearSelection,
bool bMustUpdateBoneColors
)