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API > API/Plugins > API/Plugins/FractureEditor > API/Plugins/FractureEditor/UFractureActionTool
Scope sets up modification and updates UI after.
| Name | FModifyContextScope |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
| Include Path | #include "FractureTool.h" |
Syntax
struct FModifyContextScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModifyContextScope
(
UFractureActionTool* ActionTool, |
FractureTool.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FModifyContextScope() |
FractureTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionTool | UFractureActionTool * | FractureTool.h | ||
| bNeedPhysicsUpdate | bool | FractureTool.h | ||
| FractureContext | FFractureToolContext * | FractureTool.h |