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API > API/Plugins > API/Plugins/FractureEditor
| Name | FFractureSelectionTools |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSelectionTools.h |
| Include Path | #include "FractureSelectionTools.h" |
Syntax
class FFractureSelectionTools
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClearSelectedBones
(
UGeometryCollectionComponent* GeometryCollectionComponent |
FractureSelectionTools.h | ||
static void SelectNeighbors
(
UGeometryCollectionComponent* GeometryCollectionComponent |
FractureSelectionTools.h | ||
static void ToggleSelectedBones
(
UGeometryCollectionComponent* GeometryCollectionComponent, |
Sets the selected bones on a geometry collection component | FractureSelectionTools.h |